well, in the several months since my last one, i've had a few interesting things happen.
first, i created a new section for my Webpage ( sites.google.com/site/thetempl… ), A 'Robotech Annex' with stuff for the Robotech RPG 2nd edition by palladium Books. As a fan of Robotech, sometimes despite its fandom, i love the new RPG, and part of the reason for creating that Annex was to house helpful game material (like what Protoculture is according to the show, or notes to 'fill in the gaps' caused by authors not always anticipating the kinds of questions players might ask, like fuel tank sizes on a VF-1. (something that gets kind of important in the New Generation Era of the game, since the fuel the VF-1 uses becomes very rare, but the advantages in firepower and relative stealth a VF-1 can offer make getting that fuel worthwhile)
Effectively, this was the same reasoning that made me create the Phase World Annex, housing all my space oriented materials. and that section now houses the start of an entire setting and a set of space travel and combat rules that are being adopted by a number of players who frequent the Palladium Books Forums.
I've also started an online webcast, Gateway to the Megaverse: Chrome (www.youtube.com/playlist?list=…), an official spinoff of the original Gateway to the Megaverse Podcast on Talkshoe (www.talkshoe.com/talkshoe/web/…), run by my freind Matthew Daye. back when GttM was a regularly held podcast, i was one the assistant hosts, along with Jeffram Denkar. we had a lot of fun discussing the games of palladium Books and concepts relating to playing them, but as often happens, real life called and Matthew Daye wasn't able to do live shows for some time. then it went on a (hopefully temporary) Hiatus last year. So only weeks ago, having grown a bit restless about the lack of new GttM material, i sought permission to do an official spinoff on youtube and recoded my first shows. More material is planned, and if the Talkshoe podcast starts up again i hope to continue 'Chrome' on youtube regardless, since that format is a bit more accessable to the average listener.
Work on RIFTS:Scandinavia continues, at the moment i'm rewriting some of the older background sections to match up with newer elements in the setting (the publishing of Rifts World Book 31: Triax 2 resulted in me having to do some tweaking and gave me a reason to introduce some elements i'd originally shelved as possibly too advanced.) i've also got ideas for a new type of Elf never before seen in palladium games, based on scandianvian mythology and folklore, and i still need to transcribe the cold weather rules from the Robotech New Generation Sourcebook onto my master document for Rifts: Scandinavia.. the robotech book has the most concise version of the cold weather rules i've found.
i'm not going to promise to try and post journals more often, since i'd probably be lying.